• Portfolio
  • Resume
  • Projects
    • Cockpit
    • Relic - Senior Game
    • Jerry's Rig - Solo Junior Animation
    • Borgund Stave Church - Solo Environment WIP
    • Forsaken - Sophomore Game
    • Penguin Playground - Junior Game
    • Temple of the Water God - Sophomore Game
    • 221B Baker Street - Solo Environment
  • Gallery
Picture
jnordgren-resume.pdf
File Size: 2360 kb
File Type: pdf
Download File


Jenalle Mae Nordgren - Technical 3D Artist

Personal Summary

Technical Artist and 3D Generalist
with a strong foundation in traditional art and a passion for low-poly models, hand-painted textures, and lush environments. 

Well versed in all aspects of modeling and texturing for environments, props, and characters. 

Additional experience with animation, lighting, VFX, some rigging and scripting, and working in prepackaged and proprietary game engines. 

Qualifications

Software:

Photoshop
Maya
3DS Max
Zbrush
Mudbox
Illustrator
3D-Coat
Unity
Skills:

3D Modeling
Digital Sculpting
UV Unwrapping
Texturing
High and Low Poly
Drawing
Painting
Python Scripting

Education

DigiPen Institute of Technology
Redmond, WA      2010-2015

BFA Digital Art and Animation

Everett Community College
Everett, WA          2007-2010

AA General Studies
Certificate Digital Illustration 
Graduate of the Year, High Honors

Student Game Projects

Technical Artist                                  2014-2015    
Relic                                                 Synaptic Sugar

  • Optimize and fix assets and create shaders in game engine
  • Light and polish game levels and create visual effects
Software:  Maya, Photoshop, XNormal, DigiPen Zero Engine

3D Environment Artist                         2014      
Penguin Playground                          Team Aquaphobic 

  • Modeled/sculpted and textured environment assets  
  • Generated high poly models and baked to low-poly
Software:  Maya, Photoshop, Zbrush, 3D-Coat, Unity

2D Environment Artist                          2013-2014
Forsaken                                            Backlit Games

  • Painted 2D backgrounds and foreground assets
Software:  Photoshop
Nominated for IndieCade, Showcased at DigiPen PAX booth

2D  Artist, Animator                             2013   
Temple of the Water God                     Team Walrus

  • Painted 2D foreground environment assets
  • Designed and animated player character and NPCs
Software:  Photoshop, Illustrator
Nominated for IGF Student Showcase, Showcased at DigiPen PAX booth
Voted Best Sophomore Game at DigiPen Game of the Year Awards

Work Experience Highlights

Animation Instructor Summer               2013, 2014
DigiPen Project Fun

Taught a summer 3D Animation class for high schoolers
Fundamentals of art and animation, and 3D software packages

Tutor and Teacher’s Assistant              2011-2015
DigiPen Inst. of Technology

Subjects: Drawing, Design, Tone Color and Composition,
      Animal Anatomy, Human Anatomy 

Powered by Create your own unique website with customizable templates.