• Portfolio
  • Resume
  • Projects
    • Cockpit
    • Relic - Senior Game
    • Jerry's Rig - Solo Junior Animation
    • Borgund Stave Church - Solo Environment WIP
    • Forsaken - Sophomore Game
    • Penguin Playground - Junior Game
    • Temple of the Water God - Sophomore Game
    • 221B Baker Street - Solo Environment
  • Gallery

Borgund Stave Church - Work in Progress
Solo Environment

Modular Workflow with Zbrush sculpted assets
Software Used: Zbrush, Maya, XNormal, Photoshop
January 2014 - April 2014 

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Wireframe on low poly modular parts
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Test render in Maya - Made using modular assets

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Low poly dragon model
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High poly sculpt
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Baked normals

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High poly sculpt for wall panels
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Tiling wood panel walls

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High poly sculpt for roof
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Tiling roof texture

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One map for all non-tiling assets.There's room for a few more pieces.
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Tiling layered textures for the ground. An alpha map controls how much and where the dirt shows through the grass.
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