Borgund Stave Church - Work in Progress Solo Environment Modular Workflow with Zbrush sculpted assets Software Used: Zbrush, Maya, XNormal, Photoshop January 2014 - April 2014
Wireframe on low poly modular parts
Test render in Maya -
Made using modular assets
Low poly dragon model
High poly sculpt
Baked normals
High poly sculpt for wall panels
Tiling wood panel walls
High poly sculpt for roof
Tiling roof texture
One map for all non-tiling assets.There's room for a few more pieces.
Tiling layered textures for the ground. An alpha map controls how much and where the dirt shows through the grass.